Yellow Temperance - Stand Out Stats and Cooldowns (Epic)
Official data from the Stand Out Trello board · Last updated 2026-11-15
Overview
Rarity
Epic
Obtained from
Mysterious Arrow
Status
Live
Skills
Skill
Cooldown
Ravenous Flurry
18s
Borrowed Face
16s
Living Armor
8s
Assimilation
8s
EX abilities
Ability
Cost
Cooldown
Crawling Temperance
1
20s
Borrowed Stand
1
20s
Play Dead
3
25s
Assimilation Trail
3
18s
Key mechanics
“DO YOU UNDERSTANDDDD!?”: The stand of Rubber Soul, one of DIO’s assassins.. Yellow Temperance is a yellow, flesh-consuming substance that wraps around its user. It absorbs organic matter to grow and can imitate another person’s body and clothing, as Rubber Soul demonstrates by impersonating Kakyoin. Its soft body withstands powerful blows, heat and cold, but its protection cannot remove its user’s need to breathe.
Trapped Breath: Living Armor holds 100 air and uses 5 each second. Hits cost another 1.25 air for each point of damage taken. With no air left you lose 12% of your max health each second. Hold Living Armor to open or close the mask; tap to remove the suit. Taking it off or opening the mask recovers 12 air per second. An open mask lowers body protection to 35% and leaves your head unprotected. Putting the suit back on does not refill it.
Assimilation: Repeated hits and contact with slime build up to 10 stacks per enemy. Damage rises from 0.25 each second at one stack to 2.5 at ten, before bonuses and protection. Fresh slime adds stacks and refreshes the effect. Overlapping puddles still apply once per second.
Feeding Slime: Your damage bonus counts your own Assimilation stacks across every enemy, Ten stacks on one enemy and five on another give you 15% more damage. When their slime wears off or is cleansed, you lose that part of the bonus. Dying or changing Stands clears it.